weatherless...................85.29460% offense.......................56.39474% balance.......................26.26736% hyperoffense..................14.90964% voltturn...................... 6.92799% rain.......................... 5.88596% hail.......................... 5.26913% sand.......................... 2.22443% sun........................... 2.17518% semistall..................... 1.44546% trickroom..................... 1.01373% stall......................... 0.98279% monotype...................... 0.92096% multiweather.................. 0.84931% hailoffense................... 0.48420% dragmag....................... 0.38318% choice........................ 0.27430% mononormal.................... 0.21907% monoice....................... 0.21568% rainoffense................... 0.20857% monoghost..................... 0.15756% swagplay...................... 0.15612% hailstall..................... 0.13358% sandoffense................... 0.11637% monofire...................... 0.10573% tailwind...................... 0.10342% sandstall..................... 0.06793% monograss..................... 0.06789% monodragon.................... 0.06789% monowater..................... 0.06249% monodark...................... 0.04995% monoground.................... 0.04995% monoelectric.................. 0.04995% monobug....................... 0.04292% monofighting.................. 0.04292% monopoison.................... 0.03751% monofairy..................... 0.03751% monorock...................... 0.03048% monopsychic................... 0.02497% monosteel..................... 0.02497% Stalliness (mean: -0.337) -2.0|# |### -1.5|####### |########## -1.0|####################### |######################## -0.5|############################ |############################## 0.0|############################# |#################### +0.5|############ |###### +1.0|### |# +1.5|# | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%