weatherless...................93.49195% offense.......................51.83207% balance.......................28.15322% hyperoffense..................18.90258% voltturn...................... 3.72170% hail.......................... 2.76710% sun........................... 2.42934% rain.......................... 1.31162% multiweather.................. 1.18665% sand.......................... 1.18665% semistall..................... 1.11214% monotype...................... 0.53223% mononormal.................... 0.47657% monoice....................... 0.05505% monoghost..................... 0.00061% monofire...................... 0.00061% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% Stalliness (mean: -0.384) -2.0|# |#### -1.5|####### |######### -1.0|###################### |############## -0.5|################ |############################## 0.0|########################### |#################### +0.5|###### |#### +1.0|### |## +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.61%