weatherless...................95.07952% offense.......................43.61520% balance.......................33.74948% hyperoffense..................20.46951% voltturn...................... 5.09616% hail.......................... 3.03221% semistall..................... 2.16581% sun........................... 1.43127% multiweather.................. 0.75838% sand.......................... 0.75838% rain.......................... 0.45699% monotype...................... 0.14563% mononormal.................... 0.13563% monoice....................... 0.00999% monoghost..................... 0.00001% monofire...................... 0.00001% sandoffense................... 0.00000% monowater..................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% swagplay...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% sandstall..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% stall......................... 0.00000% Stalliness (mean: -0.348) -2.0| |### -1.5|#### |############# -1.0|####################### |######### -0.5|########## |######################## 0.0|###################### |############################## +0.5|##### |### +1.0|## |### +1.5| | +2.0| | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.66%