weatherless...................78.79895% offense.......................55.69986% balance.......................22.68316% hyperoffense..................16.83676% sun...........................11.93807% monotype...................... 9.15110% rain.......................... 6.58658% hail.......................... 4.05409% multiweather.................. 3.54250% semistall..................... 2.65315% sand.......................... 2.29907% stall......................... 2.12708% batonpass..................... 1.82697% sunoffense.................... 1.48255% mononormal.................... 1.43780% monowater..................... 1.38076% voltturn...................... 1.32241% monoghost..................... 0.92884% choice........................ 0.90076% monodragon.................... 0.87531% monofairy..................... 0.85513% monoflying.................... 0.77309% monobug....................... 0.70947% monopoison.................... 0.67349% monodark...................... 0.66822% monograss..................... 0.62830% monopsychic................... 0.55020% rainoffense................... 0.52343% monosteel..................... 0.50632% hailoffense................... 0.49316% monorock...................... 0.48570% monoground.................... 0.46113% monoelectric.................. 0.39883% dragmag....................... 0.39225% monofighting.................. 0.37821% monoice....................... 0.35188% monofire...................... 0.22420% trickroom..................... 0.19349% sandoffense................... 0.16760% sunstall...................... 0.16453% trapper....................... 0.09565% sandstall..................... 0.08424% swagplay...................... 0.07371% tailwind...................... 0.03598% rainstall..................... 0.02413% hailstall..................... 0.01316% allweather.................... 0.00439% gravity....................... 0.00263% trickrain..................... 0.00044% tricksun...................... 0.00044% Stalliness (mean: -0.339) |# -2.0|# |####### -1.0|#################### |############################## 0.0|####################### |########### +1.0|#### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 1.00%