weatherless...................76.45021% offense.......................54.53513% balance.......................22.77329% hyperoffense..................17.51870% sun...........................14.08364% monotype...................... 8.13643% rain.......................... 7.19268% hail.......................... 4.00812% multiweather.................. 3.98598% semistall..................... 2.86106% sand.......................... 2.37949% stall......................... 2.31182% sunoffense.................... 1.90639% batonpass..................... 1.88301% voltturn...................... 1.36492% monowater..................... 1.20887% mononormal.................... 1.12243% monoghost..................... 0.89077% choice........................ 0.86248% monofairy..................... 0.84974% monodragon.................... 0.78551% monoflying.................... 0.64221% monopoison.................... 0.61883% monobug....................... 0.61446% monodark...................... 0.58390% monograss..................... 0.57144% hailoffense................... 0.52773% rainoffense................... 0.52413% monosteel..................... 0.47345% monopsychic................... 0.45394% dragmag....................... 0.41768% monoground.................... 0.40713% monorock...................... 0.38636% monoelectric.................. 0.35672% monoice....................... 0.31685% monofighting.................. 0.30252% trickroom..................... 0.21867% sunstall...................... 0.20739% monofire...................... 0.19102% sandoffense................... 0.15621% sandstall..................... 0.11652% swagplay...................... 0.08296% trapper....................... 0.05676% tailwind...................... 0.04174% rainstall..................... 0.01952% hailstall..................... 0.01250% allweather.................... 0.00427% gravity....................... 0.00138% trickrain..................... 0.00031% tricksun...................... 0.00031% Stalliness (mean: -0.332) |# -2.0|# |######## -1.0|##################### |############################## 0.0|####################### |########### +1.0|#### |## +2.0|# | +3.0| | more negative = more offensive, more positive = more stall one # = 0.98%