weatherless...................61.69180% offense.......................48.30863% sun...........................29.51628% balance.......................22.63291% hyperoffense..................20.43803% rain..........................10.26650% multiweather.................. 6.11017% sunoffense.................... 5.12347% monotype...................... 4.81494% semistall..................... 4.50279% stall......................... 4.11764% sand.......................... 2.54520% batonpass..................... 2.27995% hail.......................... 2.15324% voltturn...................... 0.97411% monofairy..................... 0.77567% choice........................ 0.72922% monoghost..................... 0.69021% rainoffense................... 0.68381% monowater..................... 0.66415% dragmag....................... 0.57863% sunstall...................... 0.52633% monodragon.................... 0.50901% monoground.................... 0.48158% mononormal.................... 0.44297% hailoffense................... 0.42795% sandstall..................... 0.40305% monopoison.................... 0.35821% monograss..................... 0.35680% monosteel..................... 0.34743% monoflying.................... 0.30251% monoice....................... 0.22193% monopsychic................... 0.21418% monoelectric.................. 0.21205% monodark...................... 0.20205% monobug....................... 0.18055% trickroom..................... 0.15975% monorock...................... 0.14583% monofire...................... 0.13638% swagplay...................... 0.13057% monofighting.................. 0.06193% sandoffense................... 0.04362% tailwind...................... 0.01692% trapper....................... 0.01219% hailstall..................... 0.01210% rainstall..................... 0.00502% allweather.................... 0.00303% gravity....................... 0.00000% trickrain..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.273) | -2.0|## |########### -1.0|########################### |############################## 0.0|###################### |############# +1.0|######## |#### +2.0|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.83%