weatherless...................71.56190% offense.......................50.20712% balance.......................37.66360% hail.......................... 9.39877% sun........................... 9.38507% rain.......................... 7.89571% hyperoffense.................. 7.63862% trickroom..................... 7.53224% monotype...................... 4.22389% semistall..................... 3.63636% sand.......................... 3.41957% voltturn...................... 2.66441% multiweather.................. 1.41763% tailwind...................... 1.17505% monoice....................... 0.93246% tricksun...................... 0.88008% stall......................... 0.85429% monoelectric.................. 0.60364% sunoffense.................... 0.50371% choice........................ 0.49081% hailoffense................... 0.44649% monowater..................... 0.36025% monograss..................... 0.33527% monofairy..................... 0.29094% rainoffense................... 0.28369% trickrain..................... 0.27643% monobug....................... 0.24742% monopoison.................... 0.22727% mononormal.................... 0.22405% monoghost..................... 0.21680% trickhail..................... 0.21115% sandoffense................... 0.19745% batonpass..................... 0.19504% monofire...................... 0.19020% tricksand..................... 0.18939% monopsychic................... 0.14023% dragmag....................... 0.13459% monorock...................... 0.13298% rainstall..................... 0.10316% monoflying.................... 0.09107% monodark...................... 0.07495% sunstall...................... 0.06447% monofighting.................. 0.05722% monodragon.................... 0.05642% gravity....................... 0.04352% monosteel..................... 0.03868% trapper....................... 0.02740% hailstall..................... 0.02176% sandstall..................... 0.02095% monoground.................... 0.02095% allweather.................... 0.00322% swagplay...................... 0.00242% Stalliness (mean: -0.102) |# -1.5|### |###### -1.0|############ |################### -0.5|########################### |############################## 0.0|############################## |######################### +0.5|################## |############# +1.0|###### |### +1.5|## |# +2.0| more negative = more offensive, more positive = more stall one # = 0.51%