weatherless...................63.85411% offense.......................49.85352% balance.......................42.70362% sun...........................15.05674% trickroom.....................14.20202% rain.......................... 9.84951% hail.......................... 9.69545% hyperoffense.................. 4.56388% sand.......................... 3.16942% tailwind...................... 3.13749% tricksun...................... 2.90912% voltturn...................... 2.78316% semistall..................... 2.33944% monotype...................... 1.92043% multiweather.................. 1.58483% monoice....................... 0.77446% trickrain..................... 0.77239% stall......................... 0.53954% trickhail..................... 0.47109% sunoffense.................... 0.44749% monofairy..................... 0.39588% dragmag....................... 0.37937% hailoffense................... 0.28621% tricksand..................... 0.22610% sandoffense................... 0.21288% monoelectric.................. 0.16467% rainoffense................... 0.16016% choice........................ 0.14799% sunstall...................... 0.11871% monoghost..................... 0.11773% monowater..................... 0.10388% monofire...................... 0.08538% monopsychic................... 0.06569% monopoison.................... 0.05709% monograss..................... 0.05666% monorock...................... 0.03619% mononormal.................... 0.02955% monobug....................... 0.01811% trapper....................... 0.01428% batonpass..................... 0.01312% rainstall..................... 0.01250% monofighting.................. 0.00508% gravity....................... 0.00422% monoflying.................... 0.00411% sandstall..................... 0.00322% monodragon.................... 0.00300% monodark...................... 0.00288% hailstall..................... 0.00165% monoground.................... 0.00007% monosteel..................... 0.00000% swagplay...................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.026) | -1.5| |#### -1.0|##### |######### -0.5|#################### |####################### 0.0|############################## |#################### +0.5|############## |############## +1.0|### |# +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.69%