weatherless...................83.08328% offense.......................54.57687% hyperoffense..................29.89717% balance.......................13.59575% hail..........................12.51405% voltturn...................... 5.36356% hailoffense................... 2.98382% sun........................... 2.84334% monotype...................... 1.89930% semistall..................... 1.61834% batonpass..................... 1.53124% sand.......................... 1.28400% sunoffense.................... 1.28400% rain.......................... 0.53945% monoice....................... 0.51978% trickroom..................... 0.37368% monobug....................... 0.35963% mononormal.................... 0.32311% stall......................... 0.31187% multiweather.................. 0.25006% choice........................ 0.21634% trapper....................... 0.21072% monowater..................... 0.20229% rainoffense................... 0.16577% monopoison.................... 0.13486% sandoffense................... 0.12924% monodark...................... 0.07586% sandstall..................... 0.06181% monoground.................... 0.06181% monoflying.................... 0.04495% monofairy..................... 0.04214% monoelectric.................. 0.04214% monodragon.................... 0.03091% tailwind...................... 0.03091% monofighting.................. 0.03091% monofire...................... 0.02248% monosteel..................... 0.01967% monorock...................... 0.01967% monoghost..................... 0.01967% monograss..................... 0.01405% monopsychic................... 0.01405% dragmag....................... 0.01124% tricksand..................... 0.01124% hailstall..................... 0.00562% trickhail..................... 0.00281% Stalliness (mean: -0.634) -2.0|### |###### -1.5|############## |###################### -1.0|############################ |############################## -0.5|########################### |######################## 0.0|############## |########## +0.5|###### |### +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.52%