weatherless...................83.47309% offense.......................54.12892% hyperoffense..................29.26110% balance.......................14.41131% hail..........................11.86629% voltturn...................... 5.86977% sun........................... 3.19781% hailoffense................... 2.68176% semistall..................... 1.82510% batonpass..................... 1.76835% monotype...................... 1.57288% sunoffense.................... 1.36731% sand.......................... 1.34129% rain.......................... 0.45695% trickroom..................... 0.44869% monoice....................... 0.37848% stall......................... 0.37357% monobug....................... 0.37066% multiweather.................. 0.32119% mononormal.................... 0.28830% trapper....................... 0.24633% choice........................ 0.17126% rainoffense................... 0.14917% monowater..................... 0.14913% sandoffense................... 0.12010% monopoison.................... 0.09470% monodark...................... 0.06909% monoground.................... 0.05213% sandstall..................... 0.05168% monoflying.................... 0.03675% monoelectric.................. 0.03072% monofairy..................... 0.03060% monodragon.................... 0.02744% monofighting.................. 0.02496% tailwind...................... 0.02381% dragmag....................... 0.01650% monoghost..................... 0.01548% monosteel..................... 0.01548% monofire...................... 0.01302% monorock...................... 0.01168% tricksand..................... 0.01036% monograss..................... 0.00955% monopsychic................... 0.00835% hailstall..................... 0.00514% trickhail..................... 0.00323% Stalliness (mean: -0.614) -2.0|### |####### -1.5|############# |###################### -1.0|########################## |############################## -0.5|########################### |######################### 0.0|############### |########### +0.5|###### |### +1.0|## |# +1.5|# | more negative = more offensive, more positive = more stall one # = 0.52%