sun...........................75.94204% offense.......................41.83647% balance.......................31.86741% hyperoffense..................19.31095% weatherless...................18.09060% rain..........................15.14622% sunoffense....................12.82534% multiweather..................11.24293% stall......................... 4.28910% semistall..................... 2.69607% sunstall...................... 1.97518% dragmag....................... 1.93968% sand.......................... 1.58119% rainoffense................... 0.99921% batonpass..................... 0.54810% hail.......................... 0.50040% monotype...................... 0.29528% voltturn...................... 0.14035% sandstall..................... 0.12986% choice........................ 0.11167% monoghost..................... 0.09773% hailoffense................... 0.08890% tailwind...................... 0.05739% trickroom..................... 0.05123% tricksun...................... 0.03808% monoflying.................... 0.03588% monofairy..................... 0.03415% monodragon.................... 0.03101% rainstall..................... 0.02898% monofighting.................. 0.02801% monobug....................... 0.02511% monoelectric.................. 0.01986% trickrain..................... 0.01978% sandoffense................... 0.01880% monopsychic................... 0.01332% monodark...................... 0.00713% monowater..................... 0.00585% monofire...................... 0.00481% monosteel..................... 0.00481% mononormal.................... 0.00340% gravity....................... 0.00312% monoground.................... 0.00305% monoice....................... 0.00098% monorock...................... 0.00019% monograss..................... 0.00006% trapper....................... 0.00006% monopoison.................... 0.00004% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.200) -2.0|## |### -1.5|########## |################## -1.0|#################### |###################### -0.5|######################### |####################### 0.0|############################## |####################### +0.5|############# |############# +1.0|####### |## +1.5|## |## +2.0|# |### +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%