weatherless...................90.76279% offense.......................52.38213% hyperoffense..................32.10408% balance.......................14.89459% voltturn......................14.60026% sun........................... 5.54255% rain.......................... 2.00695% hail.......................... 1.69813% monotype...................... 1.33783% sunoffense.................... 1.26444% sand.......................... 0.99730% multiweather.................. 0.91345% hailoffense................... 0.61139% semistall..................... 0.58463% batonpass..................... 0.57054% trickroom..................... 0.46646% monofighting.................. 0.38212% monowater..................... 0.34052% mononormal.................... 0.30195% rainoffense................... 0.21244% choice........................ 0.20714% trapper....................... 0.17043% monoelectric.................. 0.08725% dragmag....................... 0.08103% monograss..................... 0.07770% sandoffense................... 0.06341% monodark...................... 0.05324% stall......................... 0.03458% monorock...................... 0.02968% monodragon.................... 0.02272% monobug....................... 0.01794% sandstall..................... 0.00783% monopoison.................... 0.00751% tailwind...................... 0.00659% monoghost..................... 0.00607% monosteel..................... 0.00538% monoflying.................... 0.00337% monoice....................... 0.00272% monopsychic................... 0.00229% tricksand..................... 0.00060% monofire...................... 0.00046% monofairy..................... 0.00014% monoground.................... 0.00002% rainstall..................... 0.00000% trickhail..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.629) | -2.0|# |## -1.5|###### |############################## -1.0|####################### |####################### -0.5|######################## |####################### 0.0|############ |######### +0.5|#### |#### +1.0|# | +1.5| more negative = more offensive, more positive = more stall one # = 0.61%