weatherless...................63.86104% offense.......................47.27884% balance.......................37.20368% sun...........................28.17583% sand.......................... 7.03596% semistall..................... 6.98169% hyperoffense.................. 5.00429% rain.......................... 4.15542% stall......................... 3.53150% multiweather.................. 3.26126% voltturn...................... 1.33844% monotype...................... 1.14076% sunoffense.................... 0.79025% sunstall...................... 0.78705% monoground.................... 0.57275% dragmag....................... 0.37553% sandoffense................... 0.22734% trickroom..................... 0.17880% hail.......................... 0.17487% monoflying.................... 0.15536% monorock...................... 0.13715% rainoffense................... 0.13418% monofire...................... 0.11414% sandstall..................... 0.10458% mononormal.................... 0.03402% monowater..................... 0.02614% monopsychic................... 0.02483% choice........................ 0.02121% monodark...................... 0.01656% monopoison.................... 0.01546% monobug....................... 0.01536% tricksun...................... 0.01237% monoice....................... 0.01154% rainstall..................... 0.00967% monoelectric.................. 0.00841% monodragon.................... 0.00821% monosteel..................... 0.00670% monoghost..................... 0.00539% monofighting.................. 0.00332% monograss..................... 0.00276% hailoffense................... 0.00257% monofairy..................... 0.00145% tailwind...................... 0.00017% gravity....................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.041) |# -1.5|# |#### -1.0|############ |###################### -0.5|############################## |############################# 0.0|########################## |######################### +0.5|##################### |############### +1.0|############## |###### +1.5|## |### +2.0|# |### more negative = more offensive, more positive = more stall one # = 0.46%