weatherless...................89.87741% offense.......................48.98921% balance.......................33.09244% hyperoffense..................12.94287% hail.......................... 4.41584% semistall..................... 3.72380% voltturn...................... 2.94777% rain.......................... 2.67807% sun........................... 2.42246% monotype...................... 1.30195% stall......................... 1.25169% sand.......................... 0.73802% sunoffense.................... 0.63626% choice........................ 0.49467% rainoffense................... 0.49344% trickroom..................... 0.48057% hailoffense................... 0.36840% mononormal.................... 0.30465% monowater..................... 0.12688% multiweather.................. 0.12505% monoice....................... 0.12321% monobug....................... 0.11585% monorock...................... 0.11340% monograss..................... 0.09808% monoflying.................... 0.09072% monofighting.................. 0.08336% monoelectric.................. 0.07907% monopoison.................... 0.06436% hailstall..................... 0.06436% monopsychic................... 0.05885% monofire...................... 0.04781% monosteel..................... 0.04720% monoground.................... 0.04597% monodark...................... 0.04597% monoghost..................... 0.02820% sandstall..................... 0.02329% trickhail..................... 0.02207% dragmag....................... 0.01655% sandoffense................... 0.01594% tailwind...................... 0.00981% rainstall..................... 0.00674% gravity....................... 0.00490% sunstall...................... 0.00429% monofairy..................... 0.00429% monodragon.................... 0.00184% trapper....................... 0.00184% tricksun...................... 0.00184% Stalliness (mean: -0.188) -2.0|## |### -1.5|##### |######### -1.0|############### |#################### -0.5|########################### |############################## 0.0|########################## |###################### +0.5|################## |########### +1.0|####### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%