weatherless...................90.00112% offense.......................49.16172% balance.......................32.49511% hyperoffense..................13.24733% hail.......................... 4.50418% semistall..................... 3.79694% voltturn...................... 3.44346% rain.......................... 2.59923% sun........................... 2.27745% stall......................... 1.29891% monotype...................... 0.96636% sand.......................... 0.71123% sunoffense.................... 0.70371% rainoffense................... 0.59855% trickroom..................... 0.55236% choice........................ 0.44823% hailoffense................... 0.43042% mononormal.................... 0.23911% monoice....................... 0.11187% monowater..................... 0.09277% multiweather.................. 0.08798% monobug....................... 0.07768% monorock...................... 0.07310% hailstall..................... 0.06915% monofighting.................. 0.06743% monopoison.................... 0.06482% monograss..................... 0.05977% monoflying.................... 0.05248% monoelectric.................. 0.05191% monofire...................... 0.03873% monopsychic................... 0.03595% monodark...................... 0.02854% monosteel..................... 0.02664% sandstall..................... 0.02571% trickhail..................... 0.02375% monoground.................... 0.02045% dragmag....................... 0.01777% monoghost..................... 0.01589% sandoffense................... 0.01203% tailwind...................... 0.00789% rainstall..................... 0.00508% monofairy..................... 0.00264% tricksun...................... 0.00202% gravity....................... 0.00184% monodragon.................... 0.00082% trapper....................... 0.00074% sunstall...................... 0.00041% Stalliness (mean: -0.193) -2.0|## |### -1.5|##### |######### -1.0|############### |#################### -0.5|########################## |############################## 0.0|######################### |##################### +0.5|################# |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%