weatherless...................89.50578% offense.......................49.27479% balance.......................31.43282% hyperoffense..................13.50489% hail.......................... 5.65188% voltturn...................... 5.01713% semistall..................... 4.08694% rain.......................... 2.59913% sun........................... 1.87803% stall......................... 1.70056% rainoffense................... 1.27459% sunoffense.................... 0.85686% hailoffense................... 0.78578% trickroom..................... 0.72767% choice........................ 0.57607% monotype...................... 0.46553% sand.......................... 0.37962% mononormal.................... 0.19315% hailstall..................... 0.09904% monopoison.................... 0.07817% monoice....................... 0.07744% trickhail..................... 0.03066% monowater..................... 0.02761% monofighting.................. 0.02547% monoflying.................... 0.01859% monobug....................... 0.01587% dragmag....................... 0.01246% multiweather.................. 0.01098% monorock...................... 0.01070% sandstall..................... 0.01036% monograss..................... 0.00908% monofire...................... 0.00481% sandoffense................... 0.00375% tailwind...................... 0.00337% monoelectric.................. 0.00213% monopsychic................... 0.00195% monosteel..................... 0.00062% monoground.................... 0.00054% monoghost..................... 0.00031% monodragon.................... 0.00008% monofairy..................... 0.00005% monodark...................... 0.00005% rainstall..................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% sunstall...................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.185) -2.0|### |## -1.5|##### |########## -1.0|############## |################## -0.5|########################## |############################## 0.0|########################## |#################### +0.5|################# |######### +1.0|###### |#### +1.5|## |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%