weatherless...................88.65197% offense.......................50.18126% balance.......................28.76755% hyperoffense..................14.09080% hail.......................... 7.40926% voltturn...................... 5.21702% semistall..................... 3.92927% stall......................... 3.03111% rain.......................... 2.37690% trickroom..................... 1.81877% sun........................... 1.34826% choice........................ 1.12208% sunoffense.................... 0.88799% rainoffense................... 0.79269% hailoffense................... 0.77639% sand.......................... 0.21933% monotype...................... 0.18009% mononormal.................... 0.13437% hailstall..................... 0.04852% trickhail..................... 0.02442% monoice....................... 0.02001% dragmag....................... 0.01176% sandstall..................... 0.01167% monofighting.................. 0.00704% monorock...................... 0.00639% multiweather.................. 0.00557% monowater..................... 0.00456% monobug....................... 0.00281% monopoison.................... 0.00246% tailwind...................... 0.00205% sandoffense................... 0.00134% monograss..................... 0.00083% monoflying.................... 0.00078% monofire...................... 0.00054% monopsychic................... 0.00020% monoelectric.................. 0.00006% monoground.................... 0.00005% monoghost..................... 0.00003% monosteel..................... 0.00001% monofairy..................... 0.00000% monodragon.................... 0.00000% monodark...................... 0.00000% trapper....................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.150) -2.0|## |# -1.5|##### |########## -1.0|############### |################### -0.5|########################### |############################## 0.0|######################### |################# +0.5|############### |########## +1.0|###### |#### +1.5|### |# +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.52%