weatherless...................76.61993% offense.......................44.58196% balance.......................34.63062% sand..........................17.39753% hyperoffense..................12.55794% voltturn...................... 8.60693% semistall..................... 5.82578% sun........................... 4.98336% rain.......................... 2.42340% stall......................... 2.40369% multiweather.................. 2.01085% dragmag....................... 1.28046% monotype...................... 1.09101% sandoffense................... 0.81357% hail.......................... 0.66211% choice........................ 0.65586% trickroom..................... 0.39621% sandstall..................... 0.31447% sunoffense.................... 0.24090% monobug....................... 0.15771% monowater..................... 0.11829% rainoffense................... 0.10098% monoflying.................... 0.09905% monofighting.................. 0.08751% sunstall...................... 0.07934% monodragon.................... 0.07501% mononormal.................... 0.07309% monopoison.................... 0.07020% monofire...................... 0.06684% monodark...................... 0.06347% monorock...................... 0.06299% monosteel..................... 0.04856% monoelectric.................. 0.04760% tailwind...................... 0.04520% monograss..................... 0.04424% monopsychic................... 0.03799% monoice....................... 0.03318% monofairy..................... 0.03125% gravity....................... 0.03077% monoground.................... 0.02693% rainstall..................... 0.02116% allweather.................... 0.01923% monoghost..................... 0.01491% trapper....................... 0.01491% tricksand..................... 0.01491% trickhail..................... 0.01154% hailstall..................... 0.00914% hailoffense................... 0.00769% trickrain..................... 0.00144% Stalliness (mean: -0.105) -2.0|## |##### -1.5|###### |######## -1.0|########### |################# -0.5|###################### |############################## 0.0|############################ |####################### +0.5|################ |############ +1.0|####### |###### +1.5|### |## +2.0|# |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%