weatherless...................76.68953% offense.......................43.46468% balance.......................34.37911% sand..........................17.93785% hyperoffense..................13.35717% voltturn...................... 9.08689% semistall..................... 6.18868% sun........................... 4.60723% stall......................... 2.61036% rain.......................... 2.30648% multiweather.................. 2.07507% dragmag....................... 1.47847% sandoffense................... 0.79749% monotype...................... 0.75327% choice........................ 0.65057% hail.......................... 0.62443% trickroom..................... 0.41724% sandstall..................... 0.35186% sunoffense.................... 0.18257% monobug....................... 0.12165% rainoffense................... 0.09345% sunstall...................... 0.08446% monoflying.................... 0.07090% monodragon.................... 0.06794% monowater..................... 0.06642% monofighting.................. 0.06027% tailwind...................... 0.04869% mononormal.................... 0.04565% monofire...................... 0.04520% monopoison.................... 0.04472% monodark...................... 0.04291% monosteel..................... 0.03999% monograss..................... 0.03159% monoelectric.................. 0.03132% monorock...................... 0.02852% allweather.................... 0.02655% monopsychic................... 0.02407% gravity....................... 0.02366% monoice....................... 0.02209% rainstall..................... 0.02105% monoground.................... 0.01921% monofairy..................... 0.01727% tricksand..................... 0.01407% trapper....................... 0.01365% trickhail..................... 0.01220% monoghost..................... 0.00962% hailoffense................... 0.00715% hailstall..................... 0.00575% trickrain..................... 0.00145% Stalliness (mean: -0.103) -2.0|## |###### -1.5|####### |######## -1.0|########### |################ -0.5|##################### |############################## 0.0|########################### |####################### +0.5|################ |############ +1.0|####### |####### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%