weatherless...................76.06416% balance.......................36.09466% offense.......................34.07424% sand..........................20.18635% hyperoffense..................15.88106% semistall..................... 9.07479% voltturn...................... 8.44534% stall......................... 4.87524% rain.......................... 2.66421% dragmag....................... 2.64527% sun........................... 2.14584% multiweather.................. 1.55154% sandstall..................... 0.76066% choice........................ 0.55788% sandoffense................... 0.51199% hail.......................... 0.49212% trickroom..................... 0.29144% monotype...................... 0.06846% rainstall..................... 0.04007% rainoffense................... 0.03897% sunstall...................... 0.02582% gravity....................... 0.02489% tailwind...................... 0.02212% monodragon.................... 0.02119% sunoffense.................... 0.01385% monoflying.................... 0.00966% mononormal.................... 0.00847% monosteel..................... 0.00777% monowater..................... 0.00715% trickhail..................... 0.00517% monobug....................... 0.00512% tricksand..................... 0.00410% monofighting.................. 0.00274% monopoison.................... 0.00215% monodark...................... 0.00112% monograss..................... 0.00095% monofire...................... 0.00071% trapper....................... 0.00069% monoelectric.................. 0.00058% monoice....................... 0.00051% monoground.................... 0.00016% monorock...................... 0.00016% hailstall..................... 0.00014% monopsychic................... 0.00009% allweather.................... 0.00005% monoghost..................... 0.00005% monofairy..................... 0.00002% hailoffense................... 0.00002% trickrain..................... 0.00000% Stalliness (mean: -0.006) -2.0|### |############ -1.5|########### |######## -1.0|######### |################# -0.5|################## |############################## 0.0|########################### |############################# +0.5|################### |################### +1.0|########## |############# +1.5|###### |##### +2.0|# |# +2.5|### |# +3.0| more negative = more offensive, more positive = more stall one # = 0.41%