weatherless...................95.88552% offense.......................39.82536% balance.......................36.35045% hyperoffense..................13.82294% voltturn...................... 6.09155% stall......................... 5.71394% semistall..................... 4.28730% sand.......................... 1.76102% rain.......................... 1.69516% choice........................ 1.68374% trickroom..................... 0.67171% rainoffense................... 0.49503% sun........................... 0.44884% dragmag....................... 0.36828% monotype...................... 0.29262% hail.......................... 0.20978% sunoffense.................... 0.20706% monowater..................... 0.15677% hailoffense................... 0.10534% sandstall..................... 0.03150% monorock...................... 0.02685% monoice....................... 0.02272% monobug....................... 0.02095% monograss..................... 0.02003% monoghost..................... 0.01769% mononormal.................... 0.01597% hailstall..................... 0.00929% monoelectric.................. 0.00604% monosteel..................... 0.00421% gravity....................... 0.00178% trickrain..................... 0.00151% monoflying.................... 0.00090% monodragon.................... 0.00039% rainstall..................... 0.00038% sandoffense................... 0.00033% multiweather.................. 0.00032% monofairy..................... 0.00017% monopoison.................... 0.00005% monopsychic................... 0.00003% monodark...................... 0.00003% monofire...................... 0.00003% monoground.................... 0.00001% monofighting.................. 0.00000% tailwind...................... 0.00000% sunstall...................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% trapper....................... 0.00000% tricksun...................... 0.00000% tricksand..................... 0.00000% Stalliness (mean: -0.037) -2.5| | -2.0|# |### -1.5|####### |########### -1.0|############### |################### -0.5|############################## |################### 0.0|############################# |########################### +0.5|######################## |########## +1.0|##### |### +1.5|### |# +2.0| |# +2.5|### |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.46%