weatherless...................96.64030% offense.......................47.45739% balance.......................38.14689% hyperoffense.................. 8.33954% semistall..................... 4.80630% voltturn...................... 4.17961% sun........................... 1.51334% monotype...................... 1.31522% trickroom..................... 1.31522% stall......................... 1.24988% rain.......................... 0.91124% hail.......................... 0.72576% choice........................ 0.52552% mononormal.................... 0.29227% sand.......................... 0.24660% sunoffense.................... 0.23536% monopoison.................... 0.17705% monofighting.................. 0.12857% monoghost..................... 0.12295% monodark...................... 0.12014% rainoffense................... 0.10749% dragmag....................... 0.10258% monopsychic................... 0.08923% monoflying.................... 0.08782% tailwind...................... 0.07237% monorock...................... 0.06042% monowater..................... 0.05831% monoice....................... 0.05621% monosteel..................... 0.04918% monoelectric.................. 0.04567% multiweather.................. 0.03724% monobug....................... 0.03443% monofire...................... 0.03302% monograss..................... 0.03162% monoground.................... 0.02951% hailstall..................... 0.02459% hailoffense................... 0.02389% rainstall..................... 0.01616% trickhail..................... 0.01194% sandoffense................... 0.00703% monodragon.................... 0.00632% sandstall..................... 0.00562% sunstall...................... 0.00422% trapper....................... 0.00422% monofairy..................... 0.00351% gravity....................... 0.00281% trickrain..................... 0.00070% tricksun...................... 0.00070% Stalliness (mean: -0.073) |## -1.5|### |####### -1.0|########### |################# -0.5|######################## |############################## 0.0|############################ |######################### +0.5|################# |############ +1.0|####### |#### +1.5|## |# +2.0| | more negative = more offensive, more positive = more stall one # = 0.52%