weatherless...................96.83950% offense.......................46.20127% balance.......................39.10313% hyperoffense.................. 8.08795% semistall..................... 5.24167% voltturn...................... 4.67880% sun........................... 1.48088% trickroom..................... 1.43479% stall......................... 1.36598% monotype...................... 1.06274% rain.......................... 0.80127% hail.......................... 0.65500% choice........................ 0.53819% sunoffense.................... 0.28281% sand.......................... 0.25430% mononormal.................... 0.25241% monopoison.................... 0.18482% dragmag....................... 0.12518% monofighting.................. 0.10934% monodark...................... 0.10563% rainoffense................... 0.10344% tailwind...................... 0.09174% monoghost..................... 0.08602% monopsychic................... 0.05574% monoice....................... 0.05012% monoflying.................... 0.04419% monowater..................... 0.04098% monorock...................... 0.03754% monoelectric.................. 0.03403% multiweather.................. 0.03097% monosteel..................... 0.02977% monofire...................... 0.02860% monograss..................... 0.02534% hailoffense................... 0.01824% monobug....................... 0.01805% monoground.................... 0.01546% trickhail..................... 0.01265% rainstall..................... 0.01203% hailstall..................... 0.01036% sandstall..................... 0.00630% sandoffense................... 0.00437% monodragon.................... 0.00416% sunstall...................... 0.00385% monofairy..................... 0.00269% trapper....................... 0.00171% gravity....................... 0.00074% tricksun...................... 0.00074% trickrain..................... 0.00025% Stalliness (mean: -0.049) |## -1.5|## |####### -1.0|########## |################ -0.5|####################### |############################## 0.0|############################# |########################## +0.5|################# |############# +1.0|######## |##### +1.5|### |# +2.0| |# more negative = more offensive, more positive = more stall one # = 0.52%