weatherless...................97.80351% offense.......................40.62749% balance.......................40.11143% semistall..................... 9.05212% hyperoffense.................. 7.84325% voltturn...................... 6.47809% stall......................... 2.36570% trickroom..................... 1.81351% sun........................... 1.03288% hail.......................... 0.48536% rain.......................... 0.41686% sunoffense.................... 0.40811% monotype...................... 0.39477% choice........................ 0.33407% sand.......................... 0.33350% tailwind...................... 0.32641% dragmag....................... 0.27415% mononormal.................... 0.16984% rainoffense................... 0.13395% multiweather.................. 0.07210% monopoison.................... 0.05701% monofire...................... 0.03861% monofighting.................. 0.03001% monoice....................... 0.02928% monodark...................... 0.02446% trickhail..................... 0.01391% monoelectric.................. 0.01139% monograss..................... 0.00971% monoghost..................... 0.00879% monowater..................... 0.00826% monopsychic................... 0.00716% sandstall..................... 0.00315% monosteel..................... 0.00221% monoflying.................... 0.00098% hailoffense................... 0.00092% monorock...................... 0.00076% monoground.................... 0.00075% monobug....................... 0.00055% hailstall..................... 0.00048% sandoffense................... 0.00029% trapper....................... 0.00013% rainstall..................... 0.00008% gravity....................... 0.00005% monodragon.................... 0.00001% sunstall...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: 0.070) |## -1.5|## |######## -1.0|######## |############## -0.5|#################### |############################## 0.0|########################### |########################## +0.5|################### |############## +1.0|########### |######## +1.5|###### |# +2.0| |## more negative = more offensive, more positive = more stall one # = 0.50%