weatherless...................69.25362% offense.......................46.94087% balance.......................44.50897% trickroom.....................16.08358% rain..........................14.66603% sand.......................... 8.26923% sun........................... 7.26933% semistall..................... 5.05154% tailwind...................... 4.07080% hyperoffense.................. 3.17084% tricksand..................... 1.68757% tricksun...................... 1.28799% monotype...................... 1.10245% sunoffense.................... 0.92046% hail.......................... 0.89971% monowater..................... 0.52423% monoghost..................... 0.37795% multiweather.................. 0.35793% stall......................... 0.32778% voltturn...................... 0.27335% sandstall..................... 0.13909% monopsychic................... 0.07771% choice........................ 0.04666% monofire...................... 0.04287% monoelectric.................. 0.03953% rainstall..................... 0.02836% sandoffense................... 0.01816% dragmag....................... 0.01663% monobug....................... 0.01513% monoflying.................... 0.01175% sunstall...................... 0.01025% rainoffense................... 0.00579% monofairy..................... 0.00514% trickrain..................... 0.00474% monograss..................... 0.00434% hailoffense................... 0.00352% trickhail..................... 0.00269% gravity....................... 0.00250% monoice....................... 0.00215% monoground.................... 0.00060% batonpass..................... 0.00051% monodragon.................... 0.00045% mononormal.................... 0.00025% monodark...................... 0.00025% monopoison.................... 0.00005% monofighting.................. 0.00005% monosteel..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.051) | -1.5| |### -1.0|### |############# -0.5|#################### |################## 0.0|############################## |######################## +0.5|################## |############### +1.0|# |## +1.5|##### | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.65%