weatherless...................74.52894% offense.......................47.36842% balance.......................30.67755% sand..........................16.64483% hyperoffense..................15.91167% sun........................... 9.44429% semistall..................... 4.25728% voltturn...................... 3.17702% multiweather.................. 2.36948% sandoffense................... 2.03124% stall......................... 1.78508% monotype...................... 1.35652% rain.......................... 1.33704% sunoffense.................... 1.26266% hail.......................... 0.41971% choice........................ 0.37366% mononormal.................... 0.25501% dragmag....................... 0.22314% sandstall..................... 0.21959% monoflying.................... 0.20011% monowater..................... 0.19303% trickroom..................... 0.18418% rainoffense................... 0.16115% monograss..................... 0.12928% monofire...................... 0.11688% tailwind...................... 0.10094% monobug....................... 0.08855% trickhail..................... 0.08677% monofairy..................... 0.08677% tricksand..................... 0.07792% monosteel..................... 0.07084% monopoison.................... 0.06907% monorock...................... 0.05490% monoice....................... 0.05136% monodragon.................... 0.05136% monoghost..................... 0.04959% monopsychic................... 0.04250% monoelectric.................. 0.04250% hailoffense................... 0.03542% monofighting.................. 0.03011% sunstall...................... 0.02656% monoground.................... 0.02479% monodark...................... 0.02125% trapper....................... 0.01417% gravity....................... 0.00531% Stalliness (mean: -0.219) -2.0|## |### -1.5|######## |############## -1.0|################# |###################### -0.5|########################### |############################## 0.0|########################## |###################### +0.5|############### |############# +1.0|####### |#### +1.5|### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%