weatherless...................73.39239% offense.......................46.15366% balance.......................31.66135% sand..........................18.22153% hyperoffense..................15.49907% sun........................... 9.37032% semistall..................... 4.63637% voltturn...................... 3.58686% multiweather.................. 2.51209% sandoffense................... 2.21966% stall......................... 2.04955% sunoffense.................... 1.24306% rain.......................... 1.19700% monotype...................... 1.06529% choice........................ 0.37797% hail.......................... 0.33439% sandstall..................... 0.30228% dragmag....................... 0.25836% mononormal.................... 0.17321% trickroom..................... 0.17226% monoflying.................... 0.16557% rainoffense................... 0.14118% monowater..................... 0.14001% tailwind...................... 0.09493% monofire...................... 0.09298% monograss..................... 0.08694% trickhail..................... 0.08530% tricksand..................... 0.08085% monofairy..................... 0.07488% monopoison.................... 0.06345% monobug....................... 0.06247% monosteel..................... 0.05982% monodragon.................... 0.04580% monorock...................... 0.04178% monoice....................... 0.03727% monoelectric.................. 0.03251% hailoffense................... 0.03129% monopsychic................... 0.03014% monoghost..................... 0.02905% sunstall...................... 0.02595% monofighting.................. 0.02397% monoground.................... 0.01662% monodark...................... 0.01542% trapper....................... 0.00976% gravity....................... 0.00529% Stalliness (mean: -0.191) -2.0|## |### -1.5|######## |############### -1.0|################# |##################### -0.5|########################### |############################## 0.0|########################## |####################### +0.5|################ |############## +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.46%