weatherless...................66.51506% balance.......................41.01361% offense.......................33.17254% sand..........................28.33046% sun...........................10.97040% semistall..................... 9.70032% hyperoffense.................. 9.31947% voltturn...................... 7.09383% stall......................... 6.79406% multiweather.................. 6.23411% sandoffense................... 3.97961% dragmag....................... 1.13355% sandstall..................... 0.31530% sunoffense.................... 0.30987% trickroom..................... 0.21693% monotype...................... 0.21627% hail.......................... 0.20966% trickhail..................... 0.20887% rain.......................... 0.20852% choice........................ 0.15820% monorock...................... 0.09490% mononormal.................... 0.04422% monodragon.................... 0.03814% rainoffense................... 0.01734% monopoison.................... 0.01515% tailwind...................... 0.00847% monowater..................... 0.00790% monosteel..................... 0.00616% tricksand..................... 0.00577% monoflying.................... 0.00378% monofire...................... 0.00375% monofairy..................... 0.00300% sunstall...................... 0.00165% gravity....................... 0.00107% hailoffense................... 0.00052% monobug....................... 0.00018% monoice....................... 0.00007% monopsychic................... 0.00001% monograss..................... 0.00001% monoghost..................... 0.00000% trapper....................... 0.00000% monoelectric.................. 0.00000% monodark...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.161) -2.0|### |## -1.5|## |############# -1.0|######### |############ -0.5|######################## |######################### 0.0|####################### |############################## +0.5|########################### |######################### +1.0|################# |########### +1.5|#### |######## +2.0|#### |## +2.5| more negative = more offensive, more positive = more stall one # = 0.41%