weatherless...................93.82551% offense.......................52.88925% stall.........................32.91175% balance.......................12.23078% voltturn...................... 7.66910% sand.......................... 5.77718% hyperoffense.................. 1.92183% sun........................... 0.39653% semistall..................... 0.04638% hail.......................... 0.00064% monotype...................... 0.00054% monofighting.................. 0.00054% rainoffense................... 0.00014% rain.......................... 0.00014% sandoffense................... 0.00000% monodark...................... 0.00000% monowater..................... 0.00000% multiweather.................. 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% rainstall..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.576) -2.0| | -1.5| |# -1.0| |############### -0.5|##### |############################## 0.0|###### |###### +0.5|#### |## +1.0| | +1.5| | +2.0|###################### | +2.5|##### | +3.0| more negative = more offensive, more positive = more stall one # = 0.96%