weatherless...................95.41310% offense.......................43.95622% balance.......................38.42905% hyperoffense..................10.02208% voltturn...................... 5.39483% semistall..................... 5.24102% stall......................... 2.35163% rain.......................... 1.98963% hail.......................... 1.88553% monotype...................... 1.73657% trickroom..................... 0.63169% sun........................... 0.58214% choice........................ 0.55034% rainoffense................... 0.22433% monowater..................... 0.22094% monofighting.................. 0.20384% monopoison.................... 0.18625% monobug....................... 0.16462% sand.......................... 0.15477% monoice....................... 0.15461% monorock...................... 0.14106% monodark...................... 0.13525% mononormal.................... 0.12863% trickhail..................... 0.11927% monoghost..................... 0.11265% monoflying.................... 0.08328% hailoffense................... 0.07827% monofire...................... 0.07682% sunoffense.................... 0.06504% monograss..................... 0.05842% dragmag....................... 0.05342% monoelectric.................. 0.05165% monosteel..................... 0.03890% tailwind...................... 0.03728% monopsychic................... 0.03276% monoground.................... 0.02921% multiweather.................. 0.02518% monofairy..................... 0.02389% monodragon.................... 0.02243% rainstall..................... 0.01533% hailstall..................... 0.01404% trapper....................... 0.01227% sandstall..................... 0.00726% gravity....................... 0.00533% sandoffense................... 0.00339% sunstall...................... 0.00145% trickrain..................... 0.00048% Stalliness (mean: -0.050) -2.0|# |# -1.5|#### |######### -1.0|############# |################### -0.5|######################### |############################# 0.0|############################## |########################### +0.5|###################### |############## +1.0|######### |##### +1.5|### |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.46%