weatherless...................95.37955% balance.......................37.74015% offense.......................33.73528% hyperoffense..................16.13505% voltturn...................... 7.96126% stall......................... 6.80365% semistall..................... 5.58586% hail.......................... 3.60160% choice........................ 1.14543% rain.......................... 0.84845% trickroom..................... 0.50819% rainoffense................... 0.39409% sun........................... 0.16512% hailoffense................... 0.14081% trickhail..................... 0.10626% monotype...................... 0.09846% tailwind...................... 0.07026% monoice....................... 0.02038% monodark...................... 0.01931% monopoison.................... 0.01332% monowater..................... 0.01297% dragmag....................... 0.01110% monorock...................... 0.01052% sunoffense.................... 0.00803% monofire...................... 0.00698% monobug....................... 0.00626% sand.......................... 0.00538% mononormal.................... 0.00438% monosteel..................... 0.00187% monoghost..................... 0.00187% monofighting.................. 0.00156% monograss..................... 0.00133% monoground.................... 0.00108% sandstall..................... 0.00107% monodragon.................... 0.00086% gravity....................... 0.00071% monoflying.................... 0.00059% monoelectric.................. 0.00033% trapper....................... 0.00024% rainstall..................... 0.00018% multiweather.................. 0.00010% monopsychic................... 0.00005% monofairy..................... 0.00001% sunstall...................... 0.00001% sandoffense................... 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: 0.031) -2.0| |#### -1.5|### |################## -1.0|############### |############## -0.5|################## |################## 0.0|######################## |############################## +0.5|#################### |############ +1.0|######### |#### +1.5|### |# +2.0|## |## +2.5|### |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.49%