weatherless...................68.60979% offense.......................51.77129% balance.......................24.03527% sun...........................19.43119% hyperoffense..................18.59223% rain..........................14.20250% multiweather.................. 9.02628% monotype...................... 7.62530% sand.......................... 6.07531% batonpass..................... 4.04571% semistall..................... 3.03962% stall......................... 2.56159% sunoffense.................... 1.88335% mononormal.................... 1.79060% monoflying.................... 1.18935% rainoffense................... 1.13643% hail.......................... 0.98204% choice........................ 0.78674% dragmag....................... 0.67947% monopsychic................... 0.63844% monowater..................... 0.61660% monofire...................... 0.54508% monobug....................... 0.50704% voltturn...................... 0.49332% monodragon.................... 0.48385% sandoffense................... 0.47790% monofairy..................... 0.47466% monodark...................... 0.42741% monosteel..................... 0.40787% monoghost..................... 0.39100% monoelectric.................. 0.32896% monorock...................... 0.29127% monofighting.................. 0.28553% monograss..................... 0.27707% monoice....................... 0.27177% monopoison.................... 0.25518% swagplay...................... 0.21139% monoground.................... 0.20173% trapper....................... 0.18702% sandstall..................... 0.18058% trickroom..................... 0.11089% sunstall...................... 0.08057% rainstall..................... 0.05198% hailoffense................... 0.04014% tailwind...................... 0.03205% trickhail..................... 0.02274% gravity....................... 0.01693% hailstall..................... 0.01044% tricksand..................... 0.00211% allweather.................... 0.00099% trickrain..................... 0.00035% tricksun...................... 0.00035% Stalliness (mean: -0.322) |# -2.0|## |######### -1.0|##################### |############################## 0.0|######################### |############# +1.0|##### |## +2.0|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.92%