weatherless...................59.86001% offense.......................44.91223% sun...........................29.16261% hyperoffense..................24.42172% balance.......................22.49471% rain..........................20.52145% multiweather..................13.75338% monotype...................... 6.78077% stall......................... 4.30431% sunoffense.................... 4.15643% sand.......................... 4.15629% semistall..................... 3.86703% batonpass..................... 3.72613% rainoffense................... 2.29888% mononormal.................... 2.16220% choice........................ 1.35084% monoflying.................... 1.28790% monofire...................... 0.84286% monofairy..................... 0.77479% sandstall..................... 0.77178% swagplay...................... 0.57554% dragmag....................... 0.56364% voltturn...................... 0.42895% monopsychic................... 0.38283% monosteel..................... 0.35795% monowater..................... 0.35320% monodragon.................... 0.33276% monoelectric.................. 0.32969% hail.......................... 0.32330% monodark...................... 0.28781% monobug....................... 0.24772% sandoffense................... 0.24374% monoghost..................... 0.19075% monoice....................... 0.17402% sunstall...................... 0.16833% monoground.................... 0.15367% monofighting.................. 0.14335% trickroom..................... 0.12488% monopoison.................... 0.12227% monorock...................... 0.11534% monograss..................... 0.09661% trapper....................... 0.07937% rainstall..................... 0.07444% tailwind...................... 0.03299% gravity....................... 0.02333% hailoffense................... 0.01715% hailstall..................... 0.00434% trickhail..................... 0.00410% tricksand..................... 0.00054% trickrain..................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.310) |# -2.0|### |############### -1.0|########################### |############################## 0.0|######################## |################ +1.0|####### |#### +2.0|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.77%