weatherless...................46.95624% sun...........................42.24330% offense.......................39.65852% hyperoffense..................32.83786% rain..........................27.23397% multiweather..................20.19399% balance.......................15.89026% sunoffense.................... 6.79939% semistall..................... 5.87478% stall......................... 5.73858% monotype...................... 3.89947% sand.......................... 3.70704% rainoffense................... 3.45373% sandstall..................... 2.62209% batonpass..................... 2.01551% mononormal.................... 1.41462% monoflying.................... 0.69454% choice........................ 0.65952% monofire...................... 0.60164% swagplay...................... 0.55542% monofairy..................... 0.47113% dragmag....................... 0.45117% monoelectric.................. 0.42130% monosteel..................... 0.34744% voltturn...................... 0.20448% monopsychic................... 0.19616% rainstall..................... 0.17559% monodark...................... 0.16287% hail.......................... 0.12883% monodragon.................... 0.12551% sandoffense................... 0.11931% sunstall...................... 0.11792% monowater..................... 0.09608% monoground.................... 0.07192% monoice....................... 0.07023% monobug....................... 0.05725% monoghost..................... 0.05602% monofighting.................. 0.05483% monorock...................... 0.05044% trickroom..................... 0.04449% monopoison.................... 0.04099% monograss..................... 0.02448% trapper....................... 0.01178% gravity....................... 0.00596% hailoffense................... 0.00236% tailwind...................... 0.00086% trickhail..................... 0.00077% hailstall..................... 0.00032% tricksand..................... 0.00000% trickrain..................... 0.00000% allweather.................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.361) | -2.0|## |##################### -1.0|############################## |######################## 0.0|################### |########## +1.0|####### |### +2.0|## |## +3.0|### more negative = more offensive, more positive = more stall one # = 0.80%