weatherless...................82.36429% offense.......................52.44404% balance.......................25.84255% hyperoffense..................18.14381% sand..........................10.58014% sun........................... 5.47337% monotype...................... 3.02290% semistall..................... 2.75277% rain.......................... 1.85233% batonpass..................... 1.56933% voltturn...................... 1.33779% dragmag....................... 1.06766% multiweather.................. 0.81683% stall......................... 0.81683% sandoffense................... 0.68176% sunoffense.................... 0.67533% monosteel..................... 0.64317% hail.......................... 0.55956% tailwind...................... 0.37947% monofire...................... 0.34088% mononormal.................... 0.33445% monowater..................... 0.30872% monodark...................... 0.30872% monograss..................... 0.19938% rainoffense................... 0.19295% monoflying.................... 0.15436% monobug....................... 0.14150% monofighting.................. 0.12863% monoelectric.................. 0.10934% monoghost..................... 0.09648% sandstall..................... 0.08361% trickroom..................... 0.07718% monopoison.................... 0.07075% trapper....................... 0.06432% monopsychic................... 0.05789% swagplay...................... 0.04502% monoground.................... 0.03859% monoice....................... 0.03859% monofairy..................... 0.02573% rainstall..................... 0.02573% monodragon.................... 0.01930% monorock...................... 0.00643% trickhail..................... 0.00643% hailoffense................... 0.00643% Stalliness (mean: -0.361) | -2.5| | -2.0|# |#### -1.5|######## |############## -1.0|###################### |######################### -0.5|############################## |############################## 0.0|####################### |################### +0.5|############# |####### +1.0|#### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.48%