weatherless...................83.52526% offense.......................51.20751% balance.......................26.20794% hyperoffense..................18.84974% sand..........................10.09647% sun........................... 4.96203% semistall..................... 2.91431% monotype...................... 2.84976% rain.......................... 1.67924% voltturn...................... 1.61206% batonpass..................... 1.23815% dragmag....................... 0.90798% stall......................... 0.82051% multiweather.................. 0.70655% monosteel..................... 0.67743% sandoffense................... 0.63252% sunoffense.................... 0.52946% hail.......................... 0.45820% tailwind...................... 0.43108% monofire...................... 0.37453% monowater..................... 0.34082% mononormal.................... 0.32538% monodark...................... 0.24881% monograss..................... 0.17487% rainoffense................... 0.17316% sandstall..................... 0.11460% monobug....................... 0.10849% monoghost..................... 0.09625% monoflying.................... 0.09576% monofighting.................. 0.08746% monoelectric.................. 0.08626% trickroom..................... 0.06237% monopoison.................... 0.05895% trapper....................... 0.05820% monopsychic................... 0.05413% swagplay...................... 0.04826% monoground.................... 0.04458% monoice....................... 0.03360% monofairy..................... 0.02340% rainstall..................... 0.02334% monodragon.................... 0.01889% trickhail..................... 0.00732% hailoffense................... 0.00433% monorock...................... 0.00016% Stalliness (mean: -0.355) | -2.5| | -2.0|# |### -1.5|######### |############### -1.0|######################## |####################### -0.5|############################# |############################## 0.0|###################### |################### +0.5|############# |######### +1.0|#### |#### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.48%