weatherless...................69.38776% offense.......................56.50099% balance.......................28.14352% sun...........................12.08032% hyperoffense..................11.60303% rain.......................... 9.15076% sand.......................... 7.80118% monotype...................... 3.71955% semistall..................... 3.01185% trickroom..................... 2.68269% hail.......................... 2.43581% monowater..................... 2.00790% sunoffense.................... 1.41540% tailwind...................... 1.28374% multiweather.................. 0.75708% stall......................... 0.74062% dragmag....................... 0.51020% tricksand..................... 0.36208% swagplay...................... 0.34562% sandoffense................... 0.31271% sandstall..................... 0.26333% monoice....................... 0.24687% voltturn...................... 0.23041% monograss..................... 0.23041% monopoison.................... 0.21396% monoelectric.................. 0.18104% monoflying.................... 0.11521% monodragon.................... 0.11521% monopsychic................... 0.09875% tricksun...................... 0.09875% monofire...................... 0.09875% rainoffense................... 0.08229% batonpass..................... 0.06583% monosteel..................... 0.06583% monorock...................... 0.06583% monoghost..................... 0.06583% monodark...................... 0.06583% monofighting.................. 0.04937% monofairy..................... 0.04937% gravity....................... 0.03292% monobug....................... 0.03292% trickrain..................... 0.03292% allweather.................... 0.03292% trapper....................... 0.03292% rainstall..................... 0.03292% hailoffense................... 0.01646% mononormal.................... 0.01646% Stalliness (mean: -0.259) -1.5|######### |####### -1.0|############## |########################### -0.5|########################### |############################## 0.0|########################### |#################### +0.5|############# |####### +1.0|##### |## +1.5|# |# more negative = more offensive, more positive = more stall one # = 0.52%