weatherless...................56.05600% offense.......................51.73621% balance.......................34.99769% rain..........................21.04055% hyperoffense..................11.72712% sun...........................11.63160% sand.......................... 8.80229% trickroom..................... 3.94871% hail.......................... 2.51509% tricksand..................... 2.48685% monotype...................... 2.27682% sunoffense.................... 1.82451% monowater..................... 1.71391% semistall..................... 1.40218% swagplay...................... 0.44910% monosteel..................... 0.25516% monopoison.................... 0.25344% tailwind...................... 0.22731% dragmag....................... 0.14674% stall......................... 0.13680% sandstall..................... 0.09437% multiweather.................. 0.04552% monoelectric.................. 0.03291% sandoffense................... 0.03253% rainoffense................... 0.01410% tricksun...................... 0.01095% monograss..................... 0.00901% monoghost..................... 0.00887% monoice....................... 0.00353% voltturn...................... 0.00005% gravity....................... 0.00000% batonpass..................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% trickrain..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% mononormal.................... 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.251) -1.5|############# |## -1.0|############# |####################### -0.5|############## |################### 0.0|#################### |############################## +0.5|######### |########## +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.64%