weatherless...................67.99735% offense.......................49.55550% sand..........................28.31161% hyperoffense..................21.79366% balance.......................21.46209% sandoffense................... 5.11967% semistall..................... 4.68364% stall......................... 2.50512% hail.......................... 2.16865% choice........................ 1.82405% sandstall..................... 1.67713% rain.......................... 1.57075% voltturn...................... 1.28091% batonpass..................... 1.15794% dragmag....................... 0.69885% trickroom..................... 0.68349% monotype...................... 0.57594% multiweather.................. 0.32253% rainoffense................... 0.29101% sun........................... 0.27417% tricksand..................... 0.23687% hailstall..................... 0.22625% monorock...................... 0.10799% monoghost..................... 0.08403% gravity....................... 0.07900% monofighting.................. 0.05934% monowater..................... 0.04791% mononormal.................... 0.04725% monobug....................... 0.04638% monosteel..................... 0.04256% monoflying.................... 0.04145% monoice....................... 0.04114% tailwind...................... 0.03229% monofire...................... 0.03073% monoground.................... 0.02596% trapper....................... 0.02549% monodark...................... 0.01919% monograss..................... 0.01794% monopsychic................... 0.01173% sunoffense.................... 0.01173% monopoison.................... 0.01170% monoelectric.................. 0.01001% hailoffense................... 0.00935% monofairy..................... 0.00762% monodragon.................... 0.00250% Stalliness (mean: -0.332) |##### -1.5|########## |#################### -1.0|############################ |########################## -0.5|############################## |############################## 0.0|######################### |################# +0.5|########## |###### +1.0|##### |##### +1.5|#### |## +2.0|# |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.44%