weatherless...................56.51464% offense.......................49.19313% sand..........................41.32776% hyperoffense..................27.64079% balance.......................15.63678% sandoffense................... 8.99189% semistall..................... 4.54186% stall......................... 2.98743% choice........................ 2.38976% sandstall..................... 2.10294% voltturn...................... 1.89189% rain.......................... 1.14306% hail.......................... 1.12325% batonpass..................... 0.60323% dragmag....................... 0.42904% hailstall..................... 0.35857% rainoffense................... 0.28008% trickroom..................... 0.24456% monotype...................... 0.15020% multiweather.................. 0.12350% tricksand..................... 0.09569% monowater..................... 0.07848% monopsychic................... 0.03632% monofighting.................. 0.02987% sun........................... 0.01478% monograss..................... 0.00374% trapper....................... 0.00227% monorock...................... 0.00091% monoflying.................... 0.00048% monoghost..................... 0.00028% monosteel..................... 0.00013% sunoffense.................... 0.00008% monoelectric.................. 0.00000% hailoffense................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.419) |#### -1.5|########### |################ -1.0|############################## |################### -0.5|################# |################## 0.0|#################### |########### +0.5|#### |#### +1.0|### |## +1.5|##### |## +2.0| |# +2.5|# |# more negative = more offensive, more positive = more stall one # = 0.59%