weatherless...................54.13263% offense.......................50.55632% sand..........................44.81462% hyperoffense..................25.59474% balance.......................14.36493% sandoffense................... 9.11463% semistall..................... 6.20995% stall......................... 3.27407% sandstall..................... 3.03348% voltturn...................... 2.41113% choice........................ 0.99624% dragmag....................... 0.59055% hail.......................... 0.54698% rain.......................... 0.54309% batonpass..................... 0.44388% monotype...................... 0.31398% monowater..................... 0.26425% trickroom..................... 0.26220% tricksand..................... 0.23320% rainoffense................... 0.17342% multiweather.................. 0.03842% hailstall..................... 0.03531% monofighting.................. 0.03449% monopsychic................... 0.01504% sun........................... 0.00109% monograss..................... 0.00019% monoghost..................... 0.00001% monosteel..................... 0.00000% monoflying.................... 0.00000% monorock...................... 0.00000% sunoffense.................... 0.00000% trapper....................... 0.00000% gravity....................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.353) |##### -1.5|############ |################ -1.0|############################## |###################### -0.5|############## |####################### 0.0|############################## |########### +0.5|#### |#### +1.0|#### |#### +1.5|####### |#### +2.0| | +2.5| |# more negative = more offensive, more positive = more stall one # = 0.52%