rain..........................91.95786% rainoffense...................62.93437% hyperoffense..................62.93437% balance.......................23.31181% offense.......................12.34410% sand.......................... 5.00943% weatherless................... 3.42924% sandstall..................... 1.40972% stall......................... 1.40972% multiweather.................. 0.77697% sun........................... 0.38044% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% monotype...................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.795) | -2.0| | -1.5| |############################## -1.0|# |## -0.5| |## 0.0|##### |####### +0.5| | +1.0| | +1.5| |# +2.0| more negative = more offensive, more positive = more stall one # = 2.10%