rain..........................96.72470% rainoffense...................65.84971% hyperoffense..................65.84971% balance.......................27.28323% offense....................... 6.84051% sand.......................... 2.51701% weatherless................... 1.07522% multiweather.................. 0.32661% sandstall..................... 0.02654% stall......................... 0.02654% sun........................... 0.00968% sandoffense................... 0.00000% sunstall...................... 0.00000% monowater..................... 0.00000% hail.......................... 0.00000% monotype...................... 0.00000% dragmag....................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% semistall..................... 0.00000% monoelectric.................. 0.00000% sunoffense.................... 0.00000% mononormal.................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.831) | -2.0| | -1.5| |############################## -1.0|# |# -0.5| |# 0.0|## |########## +0.5| | +1.0| | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 2.19%