weatherless...................51.16503% balance.......................45.38558% offense.......................38.68742% rain..........................19.86437% sun...........................14.65085% sand..........................14.53937% hyperoffense..................10.03791% semistall..................... 3.37856% stall......................... 2.51052% hail.......................... 1.61100% sandstall..................... 1.53452% monotype...................... 1.52853% voltturn...................... 1.42042% batonpass..................... 1.40586% rainoffense................... 1.33504% multiweather.................. 1.28559% monowater..................... 0.73553% dragmag....................... 0.53713% sunoffense.................... 0.49261% mononormal.................... 0.31621% choice........................ 0.29047% monoelectric.................. 0.14187% sandoffense................... 0.12299% monofighting.................. 0.09991% monodark...................... 0.07908% monoflying.................... 0.07269% monosteel..................... 0.04458% monopsychic................... 0.02549% monoghost..................... 0.00699% monodragon.................... 0.00422% monobug....................... 0.00215% monopoison.................... 0.00120% monofire...................... 0.00081% monograss..................... 0.00049% monofairy..................... 0.00002% trickroom..................... 0.00000% tailwind...................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% hailstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.046) -3.0| | -2.0|##### |## -1.0|######## |################### 0.0|################## |############################## +1.0|######### |## +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 1.06%