weatherless...................65.40957% offense.......................49.45375% balance.......................27.68122% sand..........................16.92482% hyperoffense..................14.96952% rain..........................12.39985% semistall..................... 4.26029% sun........................... 4.05845% stall......................... 3.63522% voltturn...................... 2.49234% monotype...................... 2.13776% sandstall..................... 1.72484% sandoffense................... 1.70489% hail.......................... 1.50817% choice........................ 1.47208% dragmag....................... 1.39795% sunoffense.................... 0.69293% rainstall..................... 0.63178% trickroom..................... 0.59088% rainoffense................... 0.57929% monowater..................... 0.39879% monobug....................... 0.35403% multiweather.................. 0.30086% monorock...................... 0.28258% monograss..................... 0.21771% monofighting.................. 0.21726% mononormal.................... 0.21558% monodragon.................... 0.19594% monoflying.................... 0.13641% hailstall..................... 0.12058% monodark...................... 0.11979% monopsychic................... 0.11570% monosteel..................... 0.08770% tailwind...................... 0.07255% monoground.................... 0.06571% monopoison.................... 0.06513% tricksand..................... 0.06161% monofire...................... 0.03889% monoelectric.................. 0.02454% monoice....................... 0.01511% monoghost..................... 0.01509% sunstall...................... 0.01100% trapper....................... 0.00853% monofairy..................... 0.00818% Stalliness (mean: -0.205) |# -2.0|#### |#### -1.5|######## |######## -1.0|################# |########################## -0.5|############################## |############################# 0.0|######################## |##################### +0.5|############# |########### +1.0|##### |#### +1.5|### |## +2.0|### |# +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.46%