weatherless...................93.42941% offense.......................36.88036% balance.......................25.23143% hyperoffense..................20.82514% monotype......................18.47632% stall......................... 9.72211% semistall..................... 7.34097% sun........................... 4.08754% mononormal.................... 3.30011% monowater..................... 2.75421% monoghost..................... 2.36184% monofairy..................... 2.31695% monoflying.................... 2.15937% monosteel..................... 1.98159% monopsychic................... 1.59282% monorock...................... 1.40561% monobug....................... 1.27856% hail.......................... 1.23951% monograss..................... 1.16184% monofighting.................. 1.15421% monoelectric.................. 1.08238% sand.......................... 1.05589% monopoison.................... 1.03524% monodark...................... 1.02536% monofire...................... 0.96700% monodragon.................... 0.85836% sunoffense.................... 0.76409% monoground.................... 0.56655% monoice....................... 0.38698% rain.......................... 0.29944% dragmag....................... 0.17374% sunstall...................... 0.14141% sandoffense................... 0.10864% hailoffense................... 0.10505% multiweather.................. 0.08709% sandstall..................... 0.07542% hailstall..................... 0.06599% rainoffense................... 0.05297% rainstall..................... 0.03502% batonpass..................... 0.00808% voltturn...................... 0.00269% gravity....................... 0.00090% trapper....................... 0.00090% Stalliness (mean: -0.046) |## -2.0|##### |############## -1.0|########################## |############################## 0.0|########################## |#################### +1.0|############# |######### +2.0|##### |### +3.0|## |# +4.0|# | +5.0| more negative = more offensive, more positive = more stall one # = 0.64%