weatherless...................78.83166% offense.......................37.24924% balance.......................24.40174% voltturn......................17.16112% sun...........................16.17405% hyperoffense..................14.34461% stall.........................14.07608% semistall..................... 9.92834% rain.......................... 4.57117% sunoffense.................... 4.33629% sunstall...................... 2.50235% rainoffense................... 1.58760% trickroom..................... 1.14794% monotype...................... 0.66625% monosteel..................... 0.44217% hail.......................... 0.41122% dragmag....................... 0.23903% sand.......................... 0.17815% multiweather.................. 0.15527% choice........................ 0.06485% monofairy..................... 0.03632% monoice....................... 0.03011% mononormal.................... 0.02477% monowater..................... 0.02210% monobug....................... 0.01855% monograss..................... 0.01657% monopoison.................... 0.01574% monopsychic................... 0.01446% monofire...................... 0.01382% monodragon.................... 0.01312% monoflying.................... 0.00989% hailstall..................... 0.00629% trickrain..................... 0.00609% hailoffense................... 0.00526% monofighting.................. 0.00525% monoelectric.................. 0.00228% monoghost..................... 0.00212% sandoffense................... 0.00109% monoground.................... 0.00103% monodark...................... 0.00008% monorock...................... 0.00003% rainstall..................... 0.00000% sandstall..................... 0.00000% tailwind...................... 0.00000% tricksun...................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.155) |##### -2.0|# |####### -1.5|#### |################ -1.0|################### |############## -0.5|###################### |############################## 0.0|######################### |################# +0.5|########### |######## +1.0|###### |################## +1.5|#### |####### +2.0|###### |#### +2.5|# |# +3.0|############# | more negative = more offensive, more positive = more stall one # = 0.41%