weatherless...................85.14875% offense.......................58.02532% balance.......................33.84432% hail..........................11.97979% hyperoffense.................. 4.11344% semistall..................... 3.39380% voltturn...................... 1.87645% rain.......................... 1.81542% sand.......................... 1.10856% stall......................... 0.62312% multiweather.................. 0.59899% sun........................... 0.54647% hailoffense................... 0.48118% monotype...................... 0.45705% trickroom..................... 0.41872% batonpass..................... 0.37330% tricksand..................... 0.16607% monoghost..................... 0.16323% monofairy..................... 0.14336% tailwind...................... 0.13626% hailstall..................... 0.10362% dragmag....................... 0.08658% sandoffense................... 0.04968% rainoffense................... 0.03265% monowater..................... 0.02697% monobug....................... 0.02697% monodragon.................... 0.02413% monopoison.................... 0.01561% tricksun...................... 0.01419% monograss..................... 0.00994% trickhail..................... 0.00994% monoelectric.................. 0.00994% monoice....................... 0.00852% mononormal.................... 0.00852% rainstall..................... 0.00568% monofire...................... 0.00568% monopsychic................... 0.00426% monosteel..................... 0.00426% monofighting.................. 0.00426% sunoffense.................... 0.00284% trapper....................... 0.00284% sandstall..................... 0.00142% monorock...................... 0.00142% Stalliness (mean: -0.119) -1.5|# |### -1.0|####### |################ -0.5|######################### |############################## 0.0|######################### |################### +0.5|########### |####### +1.0|##### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.66%