weatherless...................83.60030% offense.......................57.47486% balance.......................33.65499% hail..........................13.36403% hyperoffense.................. 4.45810% semistall..................... 3.69944% voltturn...................... 2.17083% rain.......................... 1.95189% sand.......................... 1.17666% stall......................... 0.71261% multiweather.................. 0.65311% hailoffense................... 0.56499% sun........................... 0.56025% trickroom..................... 0.50719% monotype...................... 0.38165% batonpass..................... 0.33605% tricksand..................... 0.20083% monoghost..................... 0.14451% tailwind...................... 0.13935% monofairy..................... 0.11818% hailstall..................... 0.11379% dragmag....................... 0.10105% sandoffense................... 0.05087% rainoffense................... 0.02689% monobug....................... 0.02421% monowater..................... 0.02011% monodragon.................... 0.01951% tricksun...................... 0.01630% monopoison.................... 0.01416% rainstall..................... 0.00850% monoelectric.................. 0.00690% monoice....................... 0.00660% monograss..................... 0.00650% mononormal.................... 0.00512% monofire...................... 0.00395% monosteel..................... 0.00364% monopsychic................... 0.00364% monofighting.................. 0.00364% trickhail..................... 0.00310% sunoffense.................... 0.00265% trapper....................... 0.00197% sandstall..................... 0.00167% monorock...................... 0.00099% Stalliness (mean: -0.119) -1.5|# |### -1.0|######## |################# -0.5|########################## |############################## 0.0|######################## |################### +0.5|############ |######## +1.0|###### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.64%