weatherless...................80.16825% offense.......................56.98209% balance.......................30.09687% hail..........................17.86701% hyperoffense.................. 7.68945% stall......................... 2.83646% semistall..................... 2.39513% voltturn...................... 2.21861% rain.......................... 1.52374% hailoffense................... 1.01065% tailwind...................... 0.80789% sand.......................... 0.58676% dragmag....................... 0.49842% multiweather.................. 0.37510% sun........................... 0.22934% trickroom..................... 0.12458% tricksand..................... 0.09593% batonpass..................... 0.04390% sandoffense................... 0.01032% monotype...................... 0.00738% tricksun...................... 0.00505% monoghost..................... 0.00483% rainoffense................... 0.00414% hailstall..................... 0.00181% monodragon.................... 0.00125% monowater..................... 0.00084% monofairy..................... 0.00046% rainstall..................... 0.00008% trickhail..................... 0.00003% monograss..................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monofire...................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% mononormal.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.161) -1.5| |##### -1.0|########### |############################## -0.5|################## |################### 0.0|############ |############# +0.5|############ |###### +1.0|###### |# +1.5| |## +2.0| more negative = more offensive, more positive = more stall one # = 0.73%